/*
 * CarcassonneApp.java
 */

package carcassonne.gui;

import carcassonne.gameplay.Game;
import carcassonne.initialize.GameInit;
import java.util.List;
import org.jdesktop.application.Application;
import org.jdesktop.application.SingleFrameApplication;

/**
 * The main class of the application.
 */
public class CarcassonneApp extends SingleFrameApplication {
    private static List gameTileTypeList;
    private static List gameTileList;

    public static List getGameTileTypeList() {
        return gameTileTypeList;
    }

    public static void setGameTileTypeList(List aGameTileTypeList) {
        gameTileTypeList = aGameTileTypeList;
    }

    public static List getGameTileList() {
        return gameTileList;
    }

    public static void setGameTileList(List aGameTileList) {
        gameTileList = aGameTileList;
    }

    /**
     * At startup create and show the main frame of the application.
     */
    @Override protected void startup() {
        show(new CarcassonneView(this));
    }

    /**
     * This method is to initialize the specified window by injecting resources.
     * Windows shown in our application come fully initialized from the GUI
     * builder, so this additional configuration is not needed.
     */
    @Override protected void configureWindow(java.awt.Window root) {
    }

    /**
     * A convenient static getter for the application instance.
     * @return the instance of CarcassonneApp
     */
    public static CarcassonneApp getApplication() {
        return Application.getInstance(CarcassonneApp.class);
    }

    /**
     * Main method launching the application.
     */
    public static void main(String[] args) {
        GameInit gi = new GameInit();
        gi.initializeGame();
        setGameTileTypeList(gi.getGameTileTypeList());
        setGameTileList(gi.getGameTileList());
        launch(CarcassonneApp.class, args);
    }
}
